Dreamchaser
Dreamchaser is a second year's game project. I worked as producer and/designer and sound design of this game.
Dreamchaser is a 2D-endless-running game. The main gameplay focuses on the player running through the stage infinitely with a variety of obstacles obstructing the way. The player can either avoids or dashes through obstacles. Along the way, the player may collect “Dreamstars”, which is the currency of this game and can be used to unlock additional features. This game offers an engaging experience, a mixture of excitement and awe as the game challenges the player with average-to-fast gameplay through its beautiful environment.
At the final I design the booth that we have to present as our team as the professional studio also I design all souvenir in game for distribute person that visit.
Dreamchaser
Dreamchaser is a second year's game project. I worked as producer and/designer and sound design of this game.
Dreamchaser is a 2D-endless-running game. The main gameplay focuses on the player running through the stage infinitely with a variety of obstacles obstructing the way. The player can either avoids or dashes through obstacles. Along the way, the player may collect “Dreamstars”, which is the currency of this game and can be used to unlock additional features. This game offers an engaging experience, a mixture of excitement and awe as the game challenges the player with average-to-fast gameplay through its beautiful environment.
At the final I design the booth that we have to present as our team as the professional studio also I design all souvenir in game for distribute person that visit.
Paramnesia
Genre: 2D-Puzzle
Paramnesia is a puzzle psychology horror game. The main gameplay focuses on escape from this hotel. Player will play as the character name's Louise. Louise has to escape from the mansion that Louise stays in but it is not that easy. There are many monsters around this hotel that might kill them . If they want to get out of here. They have to solve puzzles and avoid monsters.
My Role:
Game Designer
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Designed game concepts and gameplay. Then I shared ideas with the team.
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Created a game design document based on the design. The main concept is solving puzzles and avoiding monsters. Also, the thing that makes ‘Paramnesia’ different from another puzzle game is the boss stage and each boss is related to the story of the puzzle.
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Planned each puzzle for each stage of the game and made it related to the main story and fairytale.
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Design the boss for each level and make their story related to fairytale.
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Research target / marketing / concept / theme of the game.
Producer
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Scheduled and assigned the working tasks for the team.
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Checked each member's progress, seeing if anybody needed support.
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Showed the team the pros and cons of each concept while we were discussing.
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Communicated with both the artist and the programmer so that they can see the overall picture of the project.
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Created a Facebook page and YouTube account to promote the game.
Sound Designer
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Created all sound effects and background music of the game.
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Edited teaser and trailer of the game which were released on YouTube and Facebook