Dreamchaser
Dreamchaser is a second year's game project. I worked as producer and/designer and sound design of this game.
Dreamchaser is a 2D-endless-running game. The main gameplay focuses on the player running through the stage infinitely with a variety of obstacles obstructing the way. The player can either avoids or dashes through obstacles. Along the way, the player may collect “Dreamstars”, which is the currency of this game and can be used to unlock additional features. This game offers an engaging experience, a mixture of excitement and awe as the game challenges the player with average-to-fast gameplay through its beautiful environment.
At the final I design the booth that we have to present as our team as the professional studio also I design all souvenir in game for distribute person that visit.
Dreamchaser
Dreamchaser is a second year's game project. I worked as producer and/designer and sound design of this game.
Dreamchaser is a 2D-endless-running game. The main gameplay focuses on the player running through the stage infinitely with a variety of obstacles obstructing the way. The player can either avoids or dashes through obstacles. Along the way, the player may collect “Dreamstars”, which is the currency of this game and can be used to unlock additional features. This game offers an engaging experience, a mixture of excitement and awe as the game challenges the player with average-to-fast gameplay through its beautiful environment.
At the final I design the booth that we have to present as our team as the professional studio also I design all souvenir in game for distribute person that visit.
Until Deadline
Genre: 3D-Horror game
Until Deadline is a 3D-Horro game. The player play as student who forgot to send her homework that make her to go to university alone at night but she never know, something waiting for her in dark
My Role:
Game Designer
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Designed game concepts and gameplay then I showed ideas to the team.
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Created a game design document based on the design. The main concept is hide from the ghost / do the objective that the game give and escape from the building
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Give advice to artists to make sure that concept art and asset will match with theme and game concept.
Producer
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Scheduled and assigned the working tasks for the team.
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Checked each member's progress, seeing if anybody needed support.
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Showed the team the pros and cons of each concept while we were discussing.
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Communicated with both the artist and the programmer, so that they can see the overall picture of the project.
Sound Designer
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Created all sounds effect and background music of game.
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Find voice actor to narrate the main character